MIDWEEK BIKE (key). 60–75 min indoors. The staple hard day: 6 × 3 min at 110–118% FTP off 3 min easy, or 4 × 6 min at 100–105% FTP off 3 min. Finish with 10–15 min run off the bike at easy effort.
OVER-DISTANCE RIDE (key). 3–4 h, most of it at 150–185 W (60–74% FTP) for a 250 W athlete, with 2–3 × 20 min at goal 70.3 power (200–210 W) in the back half. This appears two, three or four times across a build, roughly every third or fourth week — not every weekend.
ACTIVATION RUN (key, off the bike, 25 min). 3 min easy running, then 10 × (20 s very fast / 40 s easy) for 10 min, then 10 min at race effort, then 2 min easy to finish. Short, sharp, cheap.
SIMULATOR RUN (key, off the bike, up to 60 min). Typically at the weekend, off a demanding ride. 5 min ramping up, 5 min above race effort, 3 min easy, then 8, 10 and 12 min just above goal race effort with 3 min easy between, then 6 min easy to finish — 55 min. This is the session that tests the run, not the long run.
LONG RUN. Anything over 90 minutes goes in no more often than every third week. Purple Patch Ironman athletes peak around 22–27 km; very few go beyond 29 km. Past two hours you are borrowing from the next two or three days, and you should plan to pay it back.
FREQUENCY RUNS (supporting). Most days carry something: 10–15 min off a bike, 15–20 min off a strength session, 20–40 min off a swim. Volume comes from how often you run, not how far, and none of it is written above easy.
SWIM. For a time-starved athlete, two 30-minute swims that are short, hard and interval-based beat one long aerobic session — e.g. 10 × 100 m at 1:38/100 (CSS minus 2 s) off 20 s rest, or 16 × 50 m at 47–48 s off 20 s.
STRENGTH. Two whole-body sessions of 20–40 min every week, year round, plus 5–10 minute bouts of stability and mobility. Heavier load out of season; in season the same two sessions shift to coordination, plyometric and tissue-health work. Dixon cites a 4–8% running-economy gain as the reason it is not optional.